In 2006, Famitsu's listings for the Top 20 selling love games included seven otome games.
Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which "the heroine can ‘save the world’ and ‘get the guy’ at the same time".
Mc Kenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past.
The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC.
Since then there have been a small handful of releases increasing each year, including Hakuoki: Demon of the Fleeting Blossom for the PSP and 3DS.
The genre has many style elements in common with shōjo and josei manga,, and sometimes there are Boys' Love elements in otome games, but the two genres are usually kept separate.
To make its newest romance video game stand out from the competition, a Japanese company is giving users the chance to marry their virtual girlfriends in a real life wedding ceremony, with the help of VR a romance and dating simulator like many others in Japan.
Some games were originally released for the PC with pornographic content, and were later toned down and re-released for the PS2.
Other common elements in otome games are the importance of voice acting, CG stills, and a small epilogue or set scene at the end of the game when a character is successfully finished.
, sometimes contracted to otoge, is a story-based video game that is targeted towards women.
Generally one of the goals, besides the main plot goal, is to develop a romantic relationship between the female player character and one of several male characters.